ENDLESS CHALLENGE THROUGH TRIAL AND ERROR,
THE IMPETUS FOR KRAFTON IN BECOMING A
‘DISTINGUISHED GAME PRODUCTION COMPANY’.
WE WILL CEASELESSLY CHALLENGE TO
PRODUCE FINEST GAMES
THE IMPETUS FOR KRAFTON IN BECOMING A
‘DISTINGUISHED GAME PRODUCTION COMPANY’.
WE WILL CEASELESSLY CHALLENGE TO
PRODUCE FINEST GAMES
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- 2012
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2012.09 – 2015.03
EGG
A challenge to develop a co-op focused MMORPG
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- 2013
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2013.08 – 2016.05
Myeongrang Sports
A challenge that set the roots for Bluehole’s casual sports games: this challenge enabled us to develop BOWLING KING and ARCHERY KING
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- 2014
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2014.04 – 2017.10
Office Rumble
A challenge to learn fundamentals of global one build development2014.04 – 2020.08Wrath of Belial
A challenge to bring an authentic collector RPG to mobile platform2014.05 – 2014.05Minidom
A challenge to reinterpret popular flash games of the past on a mobile platform2014.06 – 2015.06LINE Fantasy Heroes
A challenge to base a RPG development platform by speedy development2014.08 – 2015.09Devilian (PC)
A challenge to develop a hack-and-slash*hack-and-slash: Korean-style MMORPG
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- 2015
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2015.03 – 2016.11
Project V
A challenge to combine two different genres, RTS and RPG2015.08 – 2017.10High 5
A challenge to develop a new rhythm action game with character building2015.10 – 2016.12Project S
A challenge to develop an MMO system on a mobile platform
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- 2016
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2016 – 2016.12
Archer Duel
A challenge to develop a mobile real-time PVP game2016.02 – 2016.12Elin Expedition
A challenge to enter the Chinese market by co-developing with local developers2016.03 – 2018.01Tap! Tap! Burger!
A challenge to develop an indie game utilizing characters from TERA2016.03 – 2020.08Velator: Immortal Invasion
A challenge to create a strategic action RPG, evolving from its predecessor2016.07 – 2016.12X Agency
A challenge to develop a story-driven startegy game2016.09 – 2021.03Archery King
Challenge for realizing the real-time global PvP in 1vs1 format on archery2016.11 – 2017.11Devilian (Mobile)
A challenge to develop a hack-and-slash on a mobile platform*hack-and-slash: Korean-style MMORPG
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- 2017
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2017.05 – 2018.05
Valkyrie Blade
Our first challenge to develop a first-person action game for VR2017.11 – 2018.12War Reign
A challenge to develop a mobile training simulation game that focuses on the fun of the battle2017.11 – 2020.05CASTLE BURN
A challenge to develop a mobile game of genre and look for the Western markets
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- 2018
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2018.05 – 2019.02
World Soccer King
Another challenge at global self-publishing through the legacy of Myeongrang Sports
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- 2019
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2019.08 – 2019.10
TAPTAP PLAZA
A challenge to quickly develop a small indie game targeting global players2019.09 – 2019.12Mini Life
A challenge to develop an MMOSNG targeting millennial generations2019.05 – 2020.01BOWMAX
Challenge for realizing the real-time global PvP in 3vs3 format
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- 2020
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2020.06 – 2021.03
Big Bad Monsters
A challenge to develop a city-destroying strategy game for the Japanese market.
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- 2021
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2021. 10 ~ 2023. 11
Castle Craft: World War