Distinguished game productions and yielding performance always start with “people.”

Rooted in people-centered principles, we wish to share KRAFTON’s values with the members who grow both as individuals and an organization together based on a horizontal culture.

Talent

EXPERTS WITH WIDER PERSPECTIVES

KRAFTON considers an optimized balance of game production and services, and a variety of platforms and genres. We do not confine our thinking to Korea, but look further at lobal standards and contemplate how to reach global success.

CONTRIBUTION AND PERFORMANCE OF USER PERSPECTIVE

We constantly look back and check whether our thoughts, orientations, and production leadership are tailored to producing games that satisfy and are recognized by our users. We always think of points to observe, analyze, and increase understanding of our users.

ADAPTATION TO CHANGE AND PERSEVERANCE

Recognize that existing methods do not guarantee success and changing is a matter of survival, we adapt quickly to new roles required by constant changes. At the same time, we know the value of this profession and are not influenced by trends, while steadily striving to renew ourselves.

CLEAR AND CONSTRUCTIVE COMMUNICATION

Through listener-oriented and clear communication free from misunderstanding, we can create a more productive environment. We must not misinterpret complaints without alternatives as constructive criticism, nor misunderstand constructive criticism as denunciation.

RESPONSIBILITY AND TRUST IN WORDS AND ACTIONS

In complex work and organizational structures, mutual trust is absolutely necessary. Behaviors from sophisticated thoughts, the unity of words and actions, responsibility for quality and timeliness, and positive language are the elements that give confidence to your colleagues.

KRAFTON People

Meet our team members you want to work with.
  • Project Manager
    Hyunjun Kim KOREA
     
  • Game Designer
    Gunhee Kim KOREA
     
  • Client Programmer / UI Designer
    Heejung Choi, Dahyun Lee KOREA
     
  • CEO
    Glen Schofield USA
     

How We Work

Our spirit to ceaselessly challenge for the best games results in unique products.

Project Windless

Autonomous environments makes active minds, which can create energy. The more energy the better.

Project XTRM

Making games is not a single-handed job. It requires collective efforts. The most important thing is the aspiration to entertain gamers.

Art Department

Our goal is to pioneer R&D for high-quality production, and to help foster talented lead artists.